Contact Us

Use the form on the right to contact us.

You can edit the text in this area, and change where the contact form on the right submits to, by entering edit mode using the modes on the bottom right. 


123 Street Avenue, City Town, 99999

(123) 555-6789


You can set your address, phone number, email and site description in the settings tab.
Link to read me page with more information.


Filtering by Tag: games



JUNE 20 2018/20 GIUGNO 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan




In this talk, members of the collective AAA (Merle Leufgen, Gabriel Helfenstein, Troy Duguid, Chloe Langford, Jessica Palmer) will present their work and reflect on their collaborative practices which intent to propose an alternative to the often accepted thinking that the way we live and organize society is the only possible way. The aim of the talk will be to show how games and collaborative exchange in game development can help break the inertia resulting from the perceived lack of possibles disrupting the current status quo - in our everyday lives as well as in the production of art.

Active in Berlin, the AAA Collective comprises artists, designers, and creators from all over the world. Its founding members are Merle Leufgen, a software artist, curator and independent researcher, Gabriel Helfenstein, a French transmedia artist, curator, and writer, Troy Duguid, and Australian artist working with game engines, and Jessica Palmer, a Canadian multimedia artist interested in neuroscience. For more information about AAA Collective, please click here.



N is making its return to Xbox. N++ launches today on Xbox Live! Professor Mare Sheppard, co-founder of Canadian indie studio Metanet Software, who teaches GAME CONTEXTS in our Program, is releasing the revamped version of the award-winning platform game:

This is the long-awaited sequel to the legendary N+, rewritten from scratch to be bigger, better, and more beautiful in every way. N++ is a fast-paced, momentum-based platformer about darting around obstacles, narrowly evading enemies and collecting gold in a beautiful minimalist landscape. N++ is all about using your momentum to complete levels and get high scores, but in this sci-fi world, there’s a slew of inadvertently homicidal enemy robots trying to prevent you from completing your goal. Through the hand-crafted (NOT procedurally generated) levels, you’ll experience platforming at its most intense. Using only your fluid movement, you need to ‘solve’ each level and get to the exit. (Major Nelson)



Indie games took a center stage at the latest Milan Game Week (September 29 - October 1, 2017). The show's attendance was close to 150,000. Among the 56 titles on display was Professor Pietro Righi Riva's narrative road trip extravaganza Wheels of Aurelia. The key message is that, in 2017, "game design" and "Made in Italy" are not two mutually exclusive ideas. Check the video below for a detailed overview of recent indie productions developed by Italian studios. Your project could be the next hit.



Between June 27 and July 3, the Palazzo dei Giureconsulti of Milan hosted the first edition of the Class Digital Experience Week, featuring three different exhibitions.

One of the was ARTCADE, curated by Matteo Bittanti and Italo Rota, which centered on indie games developed by Milestone, Paolo Pedercini, Santa Ragione, and We Are Muesli

The event also featured several talks by Italian game designers and game artist. Matteo Bittanti also discussed the innovative Master's Program GAME/PLAY in a lecture titled "The (im)possible history of Italian Game Design".

Read more on the official ARTCADE website.




Pietro Righi Riva, Program Coordinator of GAME/PLAY and 1/2 of indie game studio Santa Ragione, is the curator of a free game collection for smartphones and tablets.

Titled TRIENNALE GAME COLLECTION, the package includes five experimental games specifically developed for the XXIst Triennale di Milano International Exhibition, 21st Century. Design after Design. 

The games were developed by Mario von Rickenbach & Christian Etter (creators of Dreii, Plug & Play), Tale of Tales (creators of Luxuria Superbia, The Path) and professors of GAME/PLAY, Cardboard Computer (creators of Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).

More details below:

The Triennale Game Collection is a virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.

The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).

Each week for five weeks a new game will be available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.

The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.

[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.

[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.

[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.

[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.

[Week 5] The Worm Room by Katie Rose Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn

TRIENNALE GAME COLLECTION is now available on iTunes.