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NEWS

Filtering by Tag: machinima

EVENT: NICK CROCKETT (MAY 27 2021)

COLL.EO

MAY 27 2021/27 MAGGIO 2021

17:00 - 18:00

Online event

ALTERNATE ENDINGS (GAMES ABOUT LIVING IN RUINS)

LANGUAGE: ENGLISH

The stories we tell about the past determine how we think about the future. Nick Crockett has been making computer games and animations about American pioneer mythology, resource extraction, and climate change for several years. His animation Fire Underground presents an alternative history of coal, which pitches myths of forgotten forests, crawling proto-reptiles, and chthonic infernos against labor history, natural history, and Appalachian folk culture. His new project is a simulation game about living in the woods in the future, based on modern forestry techniques, as well as some of the hunting, foraging, and land management practices of the Nisenan people indigenous to the foothills of the northern Sierra Nevada. Nick will share the process and inspiration behind these two projects, including his life in California’s gold country, his studies in Appalachian coal country, and his thoughts on building a loving and hopeful imaginary by digging where you stand.

Nick Crockett is an artist and teacher currently living in the northern Sierra Nevada. He has an MFA from the Carnegie Mellon School of Art, and has been a long time member of Eddo Stern’s UCLA Game Lab. He has exhibited games and animation at venues including the Victoria and Albert Museum, London; the Carnegie Museum of Natural History; the Northern Spark Festival; and at the Hammer Museum in Los Angeles, California. His award winning short film Fire Underground was screened at the 2021 Milan Machinima Film Festival. For more information, visit Nick’s website.


FINALI ALTERNATIVI (GIOCARE NELL’ERA DEL COLLASSO)

LINGUA: INGLESE

Le storie che raccontiamo sul nostro passato spesso determinano il modo in cui immaginiamo il futuro. Da diversi anni, Nick Crockett sviluppa videogiochi per computer e animazioni digitali sulla mitologia dei pionieri americani, l'estrazione delle risorse e il cambiamento climatico. La sua opera multimediale Fire Underground presenta una storia alternativa del carbone, che giustappone foreste dimenticate, proto-rettili striscianti e inferni ctonici alla storia della forza lavoro, l’ecologia e la pop culture degli Appalachi. Il suo nuovo progetto è un videogioco che simula il futuro dei boschi, basato su moderne tecniche di silvicoltura, nonché su pratiche di caccia, raccolta e gestione del territorio delle popolazioni nisenane indigene ai piedi della Sierra Nevada settentrionale. Nick condividerà il processo di creazione di questi progetti, in bilico tra la California, la sua formazione nel paese del carbone in Appalachia e il suo approcio al game design per immaginare un mondo migliore.

NiNick Crockett è un artista e insegnante che risiede nella Sierra Nevada settentrionale. Ha ottenuto un MFA presso la Carnegie Mellon School of Art ed è membro dell'UCLA Game Lab diretto da Eddo Stern. Le sue opere sono state presentate a livello internazionale, tra il Victoria and Albert Museum di Londra; il Carnegie Museum of Natural History; il Northern Spark Festival; e l'Hammer Museum di Los Angeles, California. Il suo premiato cortometraggio Fire Underground è stato presentato al Milano Machinima Film Festival 2021. Per ulteriori informazioni, visitate il sito di Nick

EVENT: MILAN MACHINIMA FESTIVAL (MARCH 15-21 2021)

COLL.EO

MILAN MACHINIMA FESTIVAL MMXXI

FROM VIDEO GAMES TO VIDEO ART

March 15-21 2021/15-21 Marzo 2021

Online event/evento online

An official event of the Milan Digital Week, the MILAN MACHINIMA FESTIVAL showcases audiovisual non-interactive works produced with video games otherwise known as machinima. This year, the retrospective will take place exclusively online due to the ongoing pandemic. The program feature six sections: IN FOCUS, GAME VIDEO ESSAY, GRAND THEFT CINEMA, [CODE] CONFINEMENT, GLITCH 'N SCAPES, and SPECIAL SCREENING. Selected artists include Iono Allen, Adonis Archontides, Nilson Carroll, Nick Crockett, Luca Giacomelli, Gina Hara, Kamilia Kard, Chris Kerich, Felix Klee, Eddie Lohmeyer, Luca Miranda, Alessandra Porcu, Riccardo Retez, Alessandro Tranchini, Lena Windisch, XUE Youge (薛 又 戈), and HU Yu (胡 煜).

The main theme of the MMXXI edition, From Video Games to Video Art, alludes to the variety of artistic manipulations of video games and their evolution into game videos. The authors deconstruct digital environments by subverting and reinterpreting their constitutive codes. From a matrix of postmodern cinematic citations embedded in Grand Theft Auto V to the notion of “limbo” as an existential condition, the selected machinima critically examine the logic, politics, and ideologies of the contemporary moment, triggering unexpected epistemological short circuits.

As in previous years, a Critics’ Choice Award will be awarded to the most significant machinima by an international jury composed of critics, curators, and academics: Valentino Catricalà (Artistic Director of the Media Art Festival in Rome), Marco De Mutiis (Digital curator of the Fotomuseum Winterthur), Stefano Locati (member of the Scientific Committee of the Ca 'Foscari Short Film Festival of Venice and Co-director of the Asian Film Festival of Bologna), Henry Lowood (Curator for the Germanic Collections and the History of Science and Technology Collections at Stanford University), and Jenna NG (Professor of Film and Interactive Media at the University of York).

Curated by Matteo Bittanti with Gemma Fantacci, Luca Miranda, and Riccardo Retez, the MILAN MACHINIMA FESTIVAL 2021 is an official event of Milano Digital Week organized in collaboration with GAMESCENES. Art in the age of video games and the M.A. in Game Design at IULM University. A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY, the MILAN MACHINIMA FESTIVAL brings to Milan idiosyncratic video works that lie at the intersection of video art, cinema, streaming, and digital games.

All the works will be accessible for free on the Festival’s website from 15 to 21 March 2021.

Evento ufficiale della Milano Digital Week, il MILAN MACHINIMA FESTIVAL presenta al pubblico opere audiovisive prodotte con i videogiochi altrimenti note come machinima. La rassegna si svolgerà esclusivamente online a causa del perdurare dell’emergenza sanitaria. Il programma si articola in sei sezioni: IN FOCUS, GAME VIDEO ESSAY, GRAND THEFT CINEMA, [CODE] CONFINEMENT, GLITCH ’N SCAPES e SPECIAL SCREENING. Gli artisti coinvolti includono Iono Allen, Adonis Archontides, Nilson Carroll, Nick Crockett, Luca Giacomelli, Gina Hara, Kamilia Kard, Chris Kerich, Felix Klee, Eddie Lohmeyer, Luca Miranda, Alessandra Porcu, Riccardo Retez, Alessandro Tranchini, Lena Windisch, XUE Youge (薛又戈) e HU Yu (胡煜). La maggior parte delle opere presentate sono inedite in Italia.

Il tema dell’edizione MMXXI, From Video Games to Video Art, allude alla vasta gamma di manipolazioni in chiave artistica del videogioco e alla sua evoluzione in gioco video. Gli autori decostruiscono i mondi digitali scardinandone e reinterpretandone i codici costitutivi. Dalla miscellanea di citazioni di matrice cinematografica della società iperrealistica di Grand Theft Auto V al concetto di “limbo” come espressione esistenziale, i machinima selezionati esaminano criticamente le logiche, le politiche e le ideologie del contemporaneo, innescando inaspettati cortocircuiti epistemologici. 

Come nelle precedenti edizioni, anche quest’anno verrà assegnato un riconoscimento da una giuria internazionale composta da critici, curatori e accademici: Valentino Catricalà (Direttore artistico del Media Art Festival di Roma), Marco De Mutiis (Digital curator del Fotomuseum Winterthur), Stefano Locati (membro del Comitato scientifico del Ca’ Foscari Short Film Festival di Venezia e Co-direttore dell’Asian Film Festival di Bologna), Henry Lowood (Curatore per la Germanic Collections e l’History of Science and Technology Collections all’Università di Stanford in California) e Jenna NG (Professore di cinema e media interattivi all'Università di York).

Curato da Matteo Bittanti in collaborazione con Gemma Fantacci, Luca Miranda e Riccardo Retez, il MILAN MACHINIMA FESTIVAL 2021 è un evento ufficiale della Milano Digital Week realizzato inseieme a GAMESCENES. Art in the age of video games e al Master of Arts in Game Design dell’Università IULM. Una prosecuzione della mostra GAME VIDEO/ART. A SURVEY (2016), il festival porta a Milano produzioni idiosincratiche che si collocano all’intersezione tra video arte, cinema, streaming e videogiochi.

Tutte le opere saranno accessibili gratuitamente sul sito del festival dal 15 al 21 marzo 2021.

EVENT: THE 2020 EDITION OF THE MILAN MACHINIMA FESTIVAL IS NOW AVAILABLE ONLINE!

COLL.EO

From May 25th until the 30th 2020, the work of 25 different artists from 13 nations are exhibited online in 6 different programs. Click here to see the full lineup. Most of these works have never been presented in Italy before.

An official event of Milano Digital Week, the MILAN MACHINIMA FESTIVAL is organized in collaboration with GAMESCENES. Art in the age of video games and the M.A. in Game Design at IULM University. A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY, the festival brings to Milan idiosyncratic video works that lie at the intersection of video art, cinema, and digital games.

The 2020 MILAN MACHINIMA FESTIVAL is presented by FANTAGEMMA, Gemma Fantacci’s alter ego. In 2017, Gemma Fantacci received an M.A. in Arts, Markets and Cultural Heritage from IULM University and, in 2018, a Master of Arts in Game Design. Gemma’s passion include new media art, especially video games, machinima, and in-game photography. She is a regular contributor to ATP DIARY, an online magazine focusing on contemporary art.

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NEWS: THE 2020 MILAN MACHINIMA FESTIVAL GOES FULLY VIRAL

COLL.EO

We are happy to announce that the 2020 edition of the MILAN MACHINIMA FESTIVAL will take place online, due to the ongoing COVID-19 pandemic. From Monday 25 till Saturday May 30 2020, the entire program will be fully available on the MMF website.

This year, the work of 25 artists from 13 countries will be presented in 6 sections: GAME VIDEO ESSAY A, GAME VIDEO ESSAY B, THE WEIRD, THE EERIE, AND THE UNREAL plus three special programs (IN FOCUS).

The MILAN MACHINIMA FESTIVAL is part of the revamped Milano Digital Week 2020.

Click here to read the full program.


Siamo felici di annunciare che l’edizione 2020 del MILAN MACHINIMA FESTIVAL si svolgerà esclusivamente online per via della perdurante pandemia COVID-19. Da lunedì 25 a sabato 30 maggio, l’intero programma sarà interamente disponibile sul sito ufficiale del Festival.

Il programma dell’edizione 2020 include opere realizzate da 25 artisti provenienti da 13 nazioni suddivise in 6 sezioni: GAME VIDEO ESSAY A, GAME VIDEO ESSAY B, THE WEIRD, THE EERIE, AND THE UNREAL e tre approfondimenti (IN FOCUS).

Il MILAN MACHINIMA FESTIVAL è un evento ufficiale della Milano Digital Week.

Clicca qui per leggere il programma completo.

NEWS: INTRODUCING VRAL

COLL.EO

We are happy to announce VRAL, a uniquely curated game video experience, available for free on the MILAN MACHINIMA FESTIVAL website.

VRAL offers screenings of machinima created by artists and filmmakers whose work lies at the intersection of video art, cinema, gaming, and other visual practices. 

The program features exceptional machinima selected based on their cultural relevance, artistic achievement, and innovative style. Often presented only in the context of festivals, exhibitions, and surveys, these works best represent the variety, ingenuity, and creativity of game-based video practices.

A space providing access to diverse and innovative voices, VRAL is an online-only supplement to the MILAN MACHINIMA FESTIVAL. Throughout the year, VRAL celebrates a new generation of digital filmmakers and artists engaging with video game-based technologies, aesthetics, and practices. 

The project comprises exclusive interviews, image galleries, and an archive. 

VRAL is curated by Matteo Bittanti and an alumni of the Master of Arts in Game Design, Gemma Fantacci. Design by Colleen Flaherty.

VRAL begins April 25 2020 with the world premiere of Rapid Transit: Premiere by Victor Morales.


Siamo felici di annunciare VRAL, una piattaforma online disponibile gratuitamente sul sito del MILANO MACHINIMA FESTIVAL che propone proiezioni di machinima creati da artisti e registi il cui lavoro si colloca all'intersezione tra video arte, cinema, videogiochi e altre pratiche visive.

Il programma di VRAL presenta machinima selezionati dai curatori in base alla loro rilevanza culturale, realizzazione artistica e stile innovativo. Spesso presentate solo nel contesto di festival, mostre e sondaggi, queste opere esemplificano l'originalità, ingegnosità e la creatività delle pratiche video basate sul gioco. Laboratorio creativo e spazio di confronto, VRAL è un supplemento online al MILANO MACHINIMA FESTIVAL.

VRAL celebra una nuova generazione di registi e artisti digitali d'avanguardia che si cimentano con le tecnologie, l'estetica e le pratiche basate sui videogiochi. 

Curato da Matteo Bittanti e da un’ex-stduentessa del Master of Arts in Game Design, Gemma Fantacci e progettato da Colleen Flaherty, VRAL propone anche interviste esclusive, gallerie di immagini e un archivio.

Il debutto di VRAL è previsto per il 25 aprile con l'anteprima mondiale di Rapid Transit: Preface dell'artista di origini venezuelane Victor Morales.

vral

NEWS: MILAN MACHINIMA FESTIVAL (MARCH 09-13 2020)

COLL.EO

MARCH 09-13 2020/09-13 MARZO 2020

CONTEMPORARY EXHIBITION HALL (MARCH 09-13): 09.00 - 19:00

SALA DEI 146 (MARCH 13): 18.00 - 20.00

IULM OPEN SPACE, UNIVERSITÀ IULM

VIA CARLO BO 7

20143 MILANO, ITALIA

DIRECTIONS & REGISTRATION

MMF 2020.png

Since 2018, the MILAN MACHINIMA FESTIVAL has been showcasing avant garde and experimental game-based videos - also known as machinima - produced by filmmakers and artists from all over the world.

Once again, the 2020 edition takes place at IULM University in Milan, Italy between March 09-13 2020 in two locations: the Contemporary Exhibition Hall and the Sala dei 146, both located in the IULM Open Space building.

The festival features the work of 25 artists from 13 countries, divided into 6 sections. The vast majority of these works have never been presented in Italy before. The full program is available here.

An official event of Milano Digital Week, the MILAN MACHINIMA FESTIVAL is organized in collaboration with GAMESCENES. Art in the age of video games and the M.A. in Game Design at IULM University. A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY, it brings to Milan idiosyncratic video works that lie at the intersection of cinema, video art, and digital games.

The event is free and open to the public, but RSVP is kindly encouraged.

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Dal 2018, il MILAN MACHINIMA FESTIVAL presenta al pubblico opere audiovisive sperimentali e d’avanguardia realizzate con i videogiochi - altrimenti note come machinima - da artisti e registi internazionali.

L’edizione 2020 si svolgerà nuovamente presso l'Università IULM (Milano, Italia) tra il 9 e il 13 marzo 2020 in due spazi: la Contemporary Exhibition Hall e la Sala dei 146, entrambe situate nello IULM Open Space.

Il festival propone le opere di 25 artisti provenienti da 13 nazioni suddivise in sei sezioni. La maggior parte di queste opere non sono mai state presentate in Italia. Il programma completo è disponibile qui.

Un evento ufficiale della Milano Digital Week, il MACHINIMA FILM FESTIVAL è stato realizzato in collaborazione con GAMESCENES. Art in the age of video games e il Master of Arts in Game Design dell’Università IULM. Una prosecuzione della mostra GAME VIDEO/ART. A SURVEY (2016), porta a Milano produzioni idiosincratiche che si collocano all’intersezione tra cinema, video arte e videogiochi.

L’ingresso è gratuito ma la registrazione è consigliata.

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EVENT: GAME TALK #3: JOSEPH DELAPPE (MARCH 27 2019)

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GET READY FOR JOSEPH DELAPPE’S TALK ABOUT THE POLITICS OF GAMES AND THE GAMES OF POLITICS!

Tomorrow, Wednesday March 27, media artist and professor Joseph DeLappe will describe a lineage of creative projects and actions situated at the intersections of computer gaming, art/technology, and interventionist strategies engaging our geopolitical contexts. DeLappe will detail an approach to considering computer gaming environments online as a new type of public space; within which he has conducted a series of interventionist performances and actions, such as the 2006 project dead‐in‐iraq, to type consecutively, all names of America's military casualties from the war in Iraq into the America's Army first-person shooter online recruiting game. More recent projects include Elegy: GTA USA Gun Homicides (2018), a self-playing mod as a data visualizer of gun homicides in the United States as realized through this popular videogame.

Admission is free. Click here to register.


Domani, 27 marzo, l’artista e professore Joseph DeLappe descriverà progetti, interventi e azioni creative che si collocano all’intersezione tra videogioco, arte, tecnologia e politica in differenti contesti geopolitici. Secondo DeLappe, i videogiochi online rappresentano una nuova tipologia di spazio pubblico, un palcoscenico virtuale nel quale dare vita a performance di ogni tipo, tra cui dead-in-iraq (2006), che prevedeva l’inserimento via chat dei nomi delle vittime militari statunitensi della guerra in Iraq nel videogioco di reclutamento online America’s Army fino al recentissimo Elegy: GTA USA Gun Homicides (2018), una modifica del popolare action game di Rockstar Games, Grand Theft Auto V, che visualizza in tempo reale le statistiche sugli omicidi da arma da fuoco negli Stati Uniti.

L’ingresso è gratuito, ma la registrazione necessaria.

GAME TALK #2: JENNA NG (MARCH 13 2019)

COLL.EO

GET READY FOR THE SECOND GAME TALK OF THE YEAR, ORGANIZED IN COLLABORATION WITH THE MILAN MACHINIMA FESTIVAL!

JENNA NG PROMO.jpg

JENNA NG

MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE

March 13 2019, 18:00 - 19:00

Aula 135 (IULM 1)

Università IULM

Via Carlo Bo, 1

20143 Milano

Free and open to the public, Please RVSP

The presentation is in English

In collaboration with the MILAN MACHINIMA FESTIVAL

In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.

Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.

Click here to register


JENNA NG

IL MACHINIMA E IL FASCINO DELL'EFFIMERO: GAMEPLAY, LIVE STREAMS E CULTURA DIGITALE

Nel suo talk, Jenna Ng discute il crescente interesse per il live streaming videoludico attestato dalla popolarità di Twitch, il cui numero di utenti attivi su base quotidiana ha superato i quindici milioni e a cui si aggiungono piattaforme come YouTube Gaming, Mixer e Facebook Live. Secondo Jenna, il fenomeno dei live stream dei videogiochi rappresenta un'evoluzione diretta del machinima e della cultura demo e dei replay. La studiosa propone inoltre un inquadramento teorico dei media a schermo che persegue l’imperativo estetico del realismo collegando il cinema neorealista alla machine vision dei droni. La presentazione è in lingua inglese.

Formatasi inizialmente come avvocato finanziario a Singapore e a Londra, per dedicarsi successivamente alla filmologia, Jenna Ng ha conseguito un dottorato di ricerca alla University College London (UCL). Oggi insegna cinema e media interattivi all'Università di York, nel Regno Unito. Ha curato l’antologia Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) e sta lavorando a Undoing the Screen: Space, Spectacle, Surface (Palgrave), che esplora il concetto di bordo in relazione alle nuove tecnologie di visualizzazione e la cesura tra immagini, oggetti, superfici e spazi.

Cliccate qui per registrarvi gratuitamente

NEWS: LORENZO MOSNA JOINS THE M.A. PROGRAM IN GAME DESIGN AT IULM UNIVERSITY

COLL.EO

PHOTO BY GABRIELE PUTZU, TICINO PRESS, 2018

PHOTO BY GABRIELE PUTZU, TICINO PRESS, 2018

STRIKE FOUR: Lorenzo Mosna will be teaching GAME CAM, a brand new extended workshop in the Master of Arts Program in Game Design at IULM.

Lorenzo Mosna received his B.A. in Cinema, Television and New Media with a Thesis focusing on the relationship between cinema and video games. Since 2007, he has been working as a game and film critic. His contributions have appeared on some of Italy's leading national publications. He was Editor in Chief of the international network Game Reactor and Managing Director of Spaziogames, one of the largest game web magazines in Italy. A Lecturer at IULM University where he teaches Practice and Techniques of Streaming Media, Mosna is also Professor of History and Critique of Video Games at Civica Scuola Luchino Visconti in Milan. Read more about Lorenzo Mosna’s projects here.

GAME CAM focuses on the relationship between the cinematic camera and the virtual camera used in video games and 3D animation. This extended workshop examines the rules of image composition, starting from the notion of cinematic framing to the way in which the conventions of Renaissance painting can be applied to video game graphics. GAME CAM provides an overview of film techniques and their possible uses in digital gaming, drawing a trajectory that begins with Orson Welles and culminates with Hideo Kojima. Particular attention will be devoted to film grammar and editing, in order to develop skills that will allow students to produce a cut scene or a fiction/nonfiction machinima. Students will master advanced editing softwares and apply the rules of filming to a virtual environment. For their final project, participants will create a non-interactive video by appropriating sequences from a video game.

EVENT: GAME TALK #4: foci + loci

COLL.EO

FOCILOCI.png

MAY 31 2018/31 MAGGIO 2018

Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan
 

AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY

FOCI + LOCI

TOPOS

PLEASE RSVP

Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.

foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC. For more information, click here

Another Kind Of Spiral, composed by Tamara Yadao. Performed by foci + loci, BPI, Centre Pompidou, 2015.

In Ways Of Sitting WIP (2018, in progress) , foci + loci have developed interactive, virtual objects, modeled after Marcel Duchamp's readymades.


FOCI + LOCI

TOPOS

REGISTRAZIONE NECESSARIA

Topos è un progetto a lungo termine tutt'ora in fase di sviluppo nonché una performance di Game Art che combina una proiezione a doppio canale con gli spazi videoludici appositamente creati dai due artisti. L'opera tematizza il passaggio dalla cultura meccanica e topografica del ventesimo secolo a quella topologica dell'epoca digitale attraverso ritratti virtuali e cinetici di artisti modernisti che hanno riflettuto su concetti quali tempo e movimento, tra cui F.T. Marinetti, Claude Cahun, Scott Joplin e molti altri. Navigando gli spazi videoludici in tempo reale, i performers mettono in scena la frattura dal fisico al virtuale. 

La passione per gli spazi virtuali e l'improvvisazione elettroacustica hanno spinto il duo formato da Chris Burke e Tamara Yadao a progettare degli spazi "suonabili/giocabili" in quanto strumenti. foci + loci ha ricevuto un finanziamento della NYSCA per sviluppare la performance di Game Art "Bal(l)ade". Nel 2015, Yadao ha ricevuto un finanziamento dall'American Composers' per comporre la colonna sonora dell'installazione "Another Kind of Spiral" di foci + loci, presentata ufficialmente al Cluster Festival di Winnipeg e seguita da un'esecuzione al Centre Georges Pompidou. Altre performance del duo includono GAME VIDEO/ART. A SURVEY un evento ufficiale della XXI Triennale di Milan, Vector Festival a Toronto, Babycastles, The Stone e Joe's Pub a New York. Per ulteriori informazioni, cliccate qui. 

EVENT: MILANO MACHINIMA FESTIVAL (March 16 2018)

COLL.EO

MILAN MACHINIMA FESTIVAL

March 16 2018

From 6.00 to 7.30 p.m.

IULM Open Space (IULM 6)

Via Carlo Bo 7

20143, Milano

An official event of MILANO DIGITAL WEEK 2018

Free and open to the public, upon registration

milanmachinimafestival.org


The aesthetics and politics of video game cinema: IULM University hosts the first edition of the MILAN MACHINIMA FESTIVAL.

MILAN - On Friday March 16,  2018 from 6.00 p.m. in the Sala dei 146 (IULM OPEN SPACE) IULM University will host the first edition of the MILAN MACHINIMA FESTIVAL, an official event of the Milano Digital Week 2018.

A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY organized by IULM University, this retrospective features a selection of machinima produced by international artists. Situated at the intersection between video games, experimental cinema and videoart, machinima is an audiovisual genre that defies easy categorizations. Artists appropriate and modify pre-existing video games to create visually idiosyncratic experiences.

The first edition of the MILAN MACHINIMA FESTIVAL features Tayla Blewitt-Gray (Australia), Alan Butler (Ireland), Jacky Connolly (United States), Thomas Hawranke (Germany), Jonathan Vinel (France), and Eduardo Tassi (Italy) among others. A surprise screening will be announced the day of the festival. By hijacking Grand Theft Auto and The Simsthese filmmakers created digital short films focusing on such themes as sexuality, politics, alienation, creativity, and violence.

Curated by Matteo Bittanti, the MILAN MACHINIMA FESTIVAL is presented by Laura Carrera and Gemma Fantacci, students of the Master of Arts in Game Design of IULM.

Sponsored by the City of Milan, Department of Digital Transformation and Public Services, the goal of the Milan Digital Week (March 15-18, 2018) is to give visibility to the driving forces that are reshaping work, free time, learning, and the interplay behind design and production made possible by digital technology, connecting citizens, companies, institutions, universities, and research centers.

LINK: MILAN MACHINIMA FESTIVAL