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NEWS

Filtering by Tag: Storytelling

EVENT: FLORENT MAURIN (MARCH 25 2021, ONLINE)

COLL.EO

florent maurin.png

TELLING A STORY THAT’S NOT YOURS

MARCH 25 2021/25 MARZO 2021

17:00 - 18:00, Online event

LANGUAGE: ENGLISH

The world is full of interesting and important stories to tell, and The Pixel Hunt, the studio founded by Florent Maurin, firmly believes that video games can be an effective medium to tell them. But this comes with several challenges. One of the biggest ones is: how do you properly and respectfully tell a story that is not yours? Taking the example of The Pixel Hunt’s acclaimed Bury me, my Love, a video game about a young Syrian woman trying to reach Europe in search of a better life, Florent will try to explain the rules set by the designers and abode by in order to be a voice in service of the people who are directly concerned with international forced migrations.

Florent Maurin graduated from Lille's journalism school in 2002. He then worked for Bayard Presse for ten years, first as a reporter then as editorial manager for Bayam, the group’ online offer for kids. In parallel, he created The Pixel Hunt, a video games studio with a focus on rich interactive news items and reality-inspired games. He is now working full time on this project. Among his clients are Lemonde.fr (France’s premiere news website), Radio France (national public radio), France Télévisions (national public TV). In 2017, the company introduced its first independent game, the critically acclaimed Bury me, my Love. Florent also gives courses on interactive design, game design and non-linear storytelling.

Watch the full video here.

PHOTOS: STORYTELLING AND GAMES WORKSHOP (NOVEMBER 28 2019)

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On November 27 2019, game designer Pietro Polsinelli led a workshop on narrative design. The goal was to imagine strategies and techniques to merge storytelling principles with game design tools. The workshop took place at Cascina Moncucco during GAME CONTEXTS, one of the Program’s core courses and it was also open to all alumni of the M.A. Program.

Click here for more photos

WE ARE MÜESLI JOIN THE FACULTY

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We are delighted to announce that Claudia Molinari and Matteo Pozzi also known as We Are Müesli will be teaching Game Writing in the upcoming academic year. As you may know, the duo has produced several award winning independent games in the past ten years, including Venti Mesi, The Great Palermo, Once Upon a Tile, and Cave! Cave! Deus videt! that have been exhibited at SXSW, Indiecade, the Global Game Jam, and many more places around the world.

You will be able to meet Claudia and Matteo on September 21, 2017 at IULM, during the next Master's Day.

Claudia Molinari is a graphic designer, illustrator and art director. After studying anthropology, photography and media, art direction and graphic, trend and concept design in Cambridge, Brighton, London and Milan, Claudia began her professional career in 2004 working for several graphic studios in Italy and abroad, including A+G, Lumen and A+A. Before entering the game design industry, Claudia worked for five years as visual designer with the Italian service design company Logotel (2009-2014). In 2011, she launched We Are Müesli with Matteo Pozzi, an independent game studio focusing on award-winning narrative games. Claudia is also a teacher, lecturer, and speaker on topics related to art and narrative in game design. Her personal achievements include a D&AD Commendation (2008), an Italian Young Creativity Award (2008) and two Spot School Awards (2008) as well as taking part in AIAP Millennials: the new scene of Italian graphic design (2015).   

Born in Monza, Italy in 1980, Matteo Pozzi began his career as a game journalist in the early 2000s while pursuing a B.A. in Journalism, Publishing, and Multimedia Communication in Milan. Co-founder of indie studio We Are Müesli, Matteo has also been working as a freelance screenwriter since 2006, mainly on sitcoms for Disney Channel Italy but also on different TV genres and ongoing productions, short formats, and branded content for several clients and channels. He also collaborated with the Italian service design company Logotel from 2008 to 2014 as a copywriter on communication projects and chief editor of Weconomy, an editorial platform about collaborative innovation and sharing economy. As a content editor, he took part in three collective exhibitions for the Milan Design Week (Making Together in 2012, (In)visible Design in 2013 and award-winning Timescapes in 2014) and contributed to the launch of Made in Lambrate (2014).