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NEWS

Filtering by Tag: We Are Müesli

PHOTOS: GAME DESIGN WORKSHOP

COLL.EO

The game design workshop organized by Claudia Molinari and Matteo Pozzi (aka We Are Muesli) on March 15, 2018 as part of the first MILANO DIGITAL WEEK 2018 has been a resounding success. Thirty-two aspiring game designers joined the duo at Cascina Moncucco, our official GAME FARM, to share ideas and create innovative ludic experiences.

Game Concept Workshop: Drawing from your identity to make unique games

Our own identity is inevitably reflected into the games we make. Personal life and anecdotes, 'zeitgeist', culture, country and family of origin, all these diverse elements of identity are getting more and more visible as themes for story-driven games, either autobiographical or historically-set.But what if we try to apply the notion of our identity as gamemakers not only to the aesthetics/semantics of a game concept but to its very mechanics? Goal of the workshop is to collectively experiment such a different approach by taking a two-hour 'round trip' through concept generation. First, analysing conventional game genres and mechanics and finding narrative elements that connect them to our identity; then, moving backwards elaborating and enriching different game mechanics by drawing from these narrative elements and from our own identity.

Game Concept Workshop: un viaggio nell’identità per progettare videogiochi unici

L’identità di un creativo si riflette inevitabilmente nei suoi progetti. Vita personale, aneddoti, cultura, paese e famiglia d'origine: cosa succede quando proviamo ad applicare questi diversi elementi di identità alla progettazione delle meccaniche di un videogioco (game design)? L'obiettivo del workshop è di sperimentare collettivamente questo approccio, attingendo ai nostri ricordi ed esperienze per generare idee di meccaniche di gioco alternative, e concept unici e non convenzionali. Concepito come un "viaggio di andata e ritorno", il workshop è strutturato in due fasi: prima, l'analisi di generi e meccaniche di gioco consolidate per individuarne gli elementi narrativi che li possono collegare alla nostra identità; poi, la loro rielaborazione creativa sotto forma di nuovi concept di gioco.

EVENT: GAME DESIGN WORKSHOP (MARCH 15, 2018)

COLL.EO

March 15, 2018

2-4 pm

Sala Cascina Moncucco

Cascina Moncucco, IULM

Via Moncucco 29/31 , 20142 Milano, Italy

A Game Design Workshop organized by We Are Muesli (Claudia Molinari and Matteo Pozzi)

An official event of MILANO DIGITAL WEEK 2018

FREE REGISTRATION

Game Concept Workshop: Drawing from your identity to make unique games

Our own identity is inevitably reflected into the games we make. Personal life and anecdotes, 'zeitgeist', culture, country and family of origin, all these diverse elements of identity are getting more and more visible as themes for story-driven games, either autobiographical or historically-set.But what if we try to apply the notion of our identity as gamemakers not only to the aesthetics/semantics of a game concept but to its very mechanics? Goal of the workshop is to collectively experiment such a different approach by taking a two-hour 'round trip' through concept generation. First, analysing conventional game genres and mechanics and finding narrative elements that connect them to our identity; then, moving backwards elaborating and enriching different game mechanics by drawing from these narrative elements and from our own identity.

Game Concept Workshop: un viaggio nell’identità per progettare videogiochi unici

L’identità di un creativo si riflette inevitabilmente nei suoi progetti. Vita personale, aneddoti, cultura, paese e famiglia d'origine: cosa succede quando proviamo ad applicare questi diversi elementi di identità alla progettazione delle meccaniche di un videogioco (game design)? L'obiettivo del workshop è di sperimentare collettivamente questo approccio, attingendo ai nostri ricordi ed esperienze per generare idee di meccaniche di gioco alternative, e concept unici e non convenzionali. Concepito come un "viaggio di andata e ritorno", il workshop è strutturato in due fasi: prima, l'analisi di generi e meccaniche di gioco consolidate per individuarne gli elementi narrativi che li possono collegare alla nostra identità; poi, la loro rielaborazione creativa sotto forma di nuovi concept di gioco.

FREE REGISTRATION/REGISTRAZIONE GRATUITA

WE ARE MÜESLI JOIN THE FACULTY

COLL.EO

We are delighted to announce that Claudia Molinari and Matteo Pozzi also known as We Are Müesli will be teaching Game Writing in the upcoming academic year. As you may know, the duo has produced several award winning independent games in the past ten years, including Venti Mesi, The Great Palermo, Once Upon a Tile, and Cave! Cave! Deus videt! that have been exhibited at SXSW, Indiecade, the Global Game Jam, and many more places around the world.

You will be able to meet Claudia and Matteo on September 21, 2017 at IULM, during the next Master's Day.

Claudia Molinari is a graphic designer, illustrator and art director. After studying anthropology, photography and media, art direction and graphic, trend and concept design in Cambridge, Brighton, London and Milan, Claudia began her professional career in 2004 working for several graphic studios in Italy and abroad, including A+G, Lumen and A+A. Before entering the game design industry, Claudia worked for five years as visual designer with the Italian service design company Logotel (2009-2014). In 2011, she launched We Are Müesli with Matteo Pozzi, an independent game studio focusing on award-winning narrative games. Claudia is also a teacher, lecturer, and speaker on topics related to art and narrative in game design. Her personal achievements include a D&AD Commendation (2008), an Italian Young Creativity Award (2008) and two Spot School Awards (2008) as well as taking part in AIAP Millennials: the new scene of Italian graphic design (2015).   

Born in Monza, Italy in 1980, Matteo Pozzi began his career as a game journalist in the early 2000s while pursuing a B.A. in Journalism, Publishing, and Multimedia Communication in Milan. Co-founder of indie studio We Are Müesli, Matteo has also been working as a freelance screenwriter since 2006, mainly on sitcoms for Disney Channel Italy but also on different TV genres and ongoing productions, short formats, and branded content for several clients and channels. He also collaborated with the Italian service design company Logotel from 2008 to 2014 as a copywriter on communication projects and chief editor of Weconomy, an editorial platform about collaborative innovation and sharing economy. As a content editor, he took part in three collective exhibitions for the Milan Design Week (Making Together in 2012, (In)visible Design in 2013 and award-winning Timescapes in 2014) and contributed to the launch of Made in Lambrate (2014).